Hi, hope you’re all having a good weekend.
Getting the demo of Herald ready and has caused some big changes to be made in the game.
Random Items
The random items have been redesigned as a secondary tool to compliment and add variety to the combat system, instead of being the core to the game.

Encounters
Encounters are now balanced by a system called that spawns pre-designed sets of enemies together instead of completely randomly. Working on the system that improves the spawn locations too.

HUD
The HUD has been quite tricky because of the low resolution and variety of information so right now its just a green bar at the bottom of the screen. Not sure how to make this better when all the info is added so I’m just going to play around with it till it feels right.

Level Flow
The player will complete floors and work on their way to the goal of collecting the ‘Occult Gauntlet’, but I am now considering a high-score system similar to Spelunky, to make each run have more meaning. I also think this could allow for having a shorter, better experience (maybe 20 minute-ish runs?) instead of long hour long dives into the game. If anyone has thoughts on this I would be interested in people’s preferences?

Thanks for reading! Demo and more info coming soon!
-Jacy

